DOWNLOAD THE ZCT EXPANSION PACK !!EXCLUSIVELY AT!! WWW.CUSTOMCOD.COM
MOD1 Mappack 1

MOD1 Mappack Expansion from the unreleased (ZCT MP2)
a.k.a Classified “Top Secret” ZCT MP1.5 Highly Confidential
In the later part of the war, with numbers of dedicated soldiers being a concern, the Nazi scientists began poking around at bringing their fallen heroes back, to fight again. Just as success was reached, disaster struck resulting in a catastrophic cross contamination. The mix of research resulted in some odd phenomenon being reported in the area. Your team was sent in to find out what the phenomenon is….
After not hearing back from the whole battalion for five days, all members MIA, presumed dead. Delta company sent out by ship to check on the reported phenomenon and report back any contact with Bravo team. A large storm in the ocean caused Delta company’s ship to be pushed off course. Delta Company was forced to come to shore, but they didn’t know what they would meet once they got there, something they could never imagine.
Large Map
Zone triggered zombie difficulty
Zoned spawning
Turret support
Large areas to explore.
Bravo team has been holding out in desert shack for seven months now, and during this time they have built on to the shack, but now they face a new threat, an intense blizzard.
Small, Close quarters
Limited visibility
Turret support
This an extremely detailed expansion pack with custom FX, textures and sounds. The mod enables some verruckt features without the issues of using verruckt scripts. (Animations, water sheeting effect, attacks, and perks.)
- 9 Personalities ( Weak, Normal, Strong, Distortion, Stalker, Phaze Shifters, Teleporters, Field Effect And Teleporting Phaze Shifters )
- 10 Perks ( Sleight of Hand, Doubletap, Increased Melee Damage, Increased Bullet Damage, Increased Endurance, Quick Revive/Second Chance, Fast Rebuild, Self Defence, Ammo Regeneration, Armour Regeneration )
- Armour system implemented ( No more juggernaut, you start with 100 Health/100 Armour just like the good old days and Armour Regen replaces Jugger perk but at a more reasonable rate )
- Modern Weapons ( Courtesy of Way2Evil )
There is more, but I really can’t remember ( or just don’t want to say )
Players seem highly reflective, please turn off specular in console, ( r_specular 0 ) this will get rid of the wet look.
This mod has been tested as thoroughly as possible, if you notice any bugs, please let me know and I’ll try to address them.
Wizzard~Of~Ozz
*
I’ve tried balancing out the perks with difficulty; I feel I have hit a happy median, during testing we could only get to level 18. There are no unfair health bonuses given to zombies making them tanks in normal game play, nor have I altered the round based method of the game or the intelligence (no grenade awareness or such).
[ZCT] X8105 (Chris Love) – Maps, FX, Graphics and Sounds
[ZCT] Wizzard~Of~Ozz (Mike Craft) – Scripting and Menu Modifications
[ZCT] Vixen – DollHouse
[ZCT] LazyOne – Videos
[ZCT] Ottawolf – Extensive testing, x3-X4 Radiant Prefabs, input and general encouragement.
[ZCT] CoDMapper (Joseph Tyler Racey) – Cathedral, Blizzard Shack. X8 helped
Special thanks CoDNerd and customcod.com for hosting the download.
Extract to–If the [ /mods ] folder does not exist, Create it.
(XP)
C:/Documents and Settings/YOUR_PROFILE/Local Settings/Application Data/Activision/CoDWaW/mods
(vista)
C:/Users/YOUR_PROFILE/AppData/Local/Activision/CoDWaW/mods
Note – Loading ZCT Cathedral for SP does require console, type this in console (~) once mod is loaded without quotations – “devmap nazi_zombie_zct_mp2_3“
Note – Loading ZCT Blizzard Shack for SP does require console, type this in console (~) once mod is loaded without quotations – “devmap nazi_zombie_zct_mp2_4“